Sciweavers

251 search results - page 18 / 51
» Variance shadow maps
Sort
View
CGF
2008
101views more  CGF 2008»
13 years 7 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
PVM
2005
Springer
14 years 26 days ago
New User-Guided and ckpt-Based Checkpointing Libraries for Parallel MPI Applications
We present design and implementation details as well as performance results for two new parallel checkpointing libraries developed by us for parallel MPI applications. The first o...
Pawel Czarnul, Marcin Fraczak
ACCV
2006
Springer
13 years 11 months ago
Self-calibration Based 3D Information Extraction and Application in Broadcast Soccer Video
This paper proposes a new method based on self-calibration to estimate the ball's 3D position in broadcast soccer video. According to the physical limitation, the ball's ...
Yang Liu, Dawei Liang, Qingming Huang, Wen Gao
ICPR
2008
IEEE
14 years 1 months ago
Finite element modeling of facial deformation in videos for computing strain pattern
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
PIMRC
2008
IEEE
14 years 1 months ago
Bayesian inference in linear models with a random Gaussian matrix : Algorithms and complexity
—We consider the Bayesian inference of a random Gaussian vector in a linear model with a random Gaussian matrix. We review two approaches to finding the MAP estimator for this m...
Ido Nevat, Gareth W. Peters, Jinhong Yuan