Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
We present design and implementation details as well as performance results for two new parallel checkpointing libraries developed by us for parallel MPI applications. The first o...
This paper proposes a new method based on self-calibration to estimate the ball's 3D position in broadcast soccer video. According to the physical limitation, the ball's ...
We present a finite element modeling based approach to compute strain patterns caused by facial deformation during expressions in videos. A sparse motion field computed through ...
Vasant Manohar, Matthew Shreve, Dmitry B. Goldgof,...
—We consider the Bayesian inference of a random Gaussian vector in a linear model with a random Gaussian matrix. We review two approaches to finding the MAP estimator for this m...