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CGF
2002
107views more  CGF 2002»
13 years 8 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
TOG
2002
129views more  TOG 2002»
13 years 8 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
ACCV
2010
Springer
13 years 3 months ago
Towards Full 3D Helmholtz Stereovision Algorithms
Helmholtz stereovision methods are limited to binocular stereovision or depth maps reconstruction. In this paper, we extend these methods to recover the full 3D shape of the object...
Amaël Delaunoy, Emmanuel Prados, Peter N. Bel...
ICASSP
2011
IEEE
12 years 12 months ago
Basis pursuit for spectrum cartography
A nonparametric version of the basis pursuit method is developed for field estimation. The underlying model entails known bases, weighted by generic functions to be estimated fro...
Juan Andrés Bazerque, Gonzalo Mateos, Georg...
ICML
2004
IEEE
14 years 1 months ago
Learning a kernel matrix for nonlinear dimensionality reduction
We investigate how to learn a kernel matrix for high dimensional data that lies on or near a low dimensional manifold. Noting that the kernel matrix implicitly maps the data into ...
Kilian Q. Weinberger, Fei Sha, Lawrence K. Saul