We introduce a procedure to estimate human face high level animation parameters from a marker-less image sequence in presence of strong illumination changes. We use an efficient a...
Surface registration is widely used in machine vision and medical imaging, where 1-1 correspondences between surfaces are computed to study their variations. Surface maps are usua...
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...