We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
In an effort to articulate models for the intuitive representation and manipulation of 2D and 3D forms, Blum (1967, 1973) invented the notion of a skeleton. His insight was to con...
Kaleem Siddiqi, Sylvain Bouix, Allen Tannenbaum, S...
Where does the sparsity in image signals come from? Local and nonlocal image models have supplied complementary views toward the regularity in natural images the former attempts t...
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
A simple seed growing algorithm for estimating scene flow in a stereo setup is presented. Two calibrated and synchronized cameras observe a scene and output a sequence of image p...