Abrupt performance degradation caused by face pose variations has been one of the bottlenecks for practical face recognition applications. This paper presents a practical pose norm...
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
We advocate the use of Gaussian Process Dynamical Models (GPDMs) for learning human pose and motion priors for 3D people tracking. A GPDM provides a lowdimensional embedding of hu...
A new 3D face database that includes a rich set of expressions, systematic variation of poses and different types of occlusions is presented in this paper. This database is unique ...