In this paper we consider the problem of solving different pose and registration problems under rotational constraints. Traditionally, methods such as the iterative closest point ...
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Fixed-angle polygonal chains in 3D serve as an interesting model of protein backbones. Here we consider such chains produced inside a “machine” modeled crudely as a cone, and e...
Erik D. Demaine, Stefan Langerman, Joseph O'Rourke