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ICCV
2005
IEEE
14 years 2 months ago
High Resolution Tracking of Non-Rigid 3D Motion of Densely Sampled Data Using Harmonic Maps
We present a novel fully automatic method for high resolution, non-rigid dense 3D point tracking. High quality dense point clouds of non-rigid geometry moving at video speeds are ...
Yang Wang, Mohit Gupta, Song Zhang 0002, Sen Wang,...
3DIM
2003
IEEE
14 years 2 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
SIBGRAPI
2003
IEEE
14 years 2 months ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...
WSCG
2004
209views more  WSCG 2004»
13 years 10 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
PCM
2010
Springer
160views Multimedia» more  PCM 2010»
13 years 7 months ago
A Multi-pass VBR Rate Control Method for Video Plus Depth Based Mobile 3D Video Coding
Abstract. Video plus depth based 3D video gradually goes mobile. Taking into account the time-varying characteristics of wireless communication, this paper proposes a multi-pass va...
Yanwei Liu, Guangchao Peng, Yahui Hu, Song Ci, Hui...