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CGF
2010
143views more  CGF 2010»
13 years 5 months ago
A Smoke Visualization Model for Capturing Surface-Like Features
Incense, candle smoke and cigarette smoke often exhibit smoke flows with a surface-like appearance. Although delving into well-known computational fluid dynamics may provide a sol...
Jinho Park, Yeongho Seol, Frederic Cordier, Junyon...
SMI
2008
IEEE
123views Image Analysis» more  SMI 2008»
14 years 2 months ago
Time varying surface reconstruction from multiview video
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
S. Cihan Bilir, Yücel Yemez
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
14 years 2 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
GECCO
2008
Springer
186views Optimization» more  GECCO 2008»
13 years 9 months ago
A pareto following variation operator for fast-converging multiobjective evolutionary algorithms
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder, Michael Kirley, Ra...
SIGGRAPH
1999
ACM
14 years 10 days ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam