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SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SGP
2007
13 years 10 months ago
Symmetry-enhanced remeshing of surfaces
While existing methods for 3D surface approximation use local geometric properties, we propose that more intuitive results can be obtained by considering global shape properties s...
Joshua Podolak, Aleksey Golovinskiy, Szymon Rusink...
CORR
2010
Springer
120views Education» more  CORR 2010»
13 years 7 months ago
Modeling of 2D and 3D Assemblies Taking Into Account Form Errors of Plane Surfaces
The tolerancing process links the virtual and the real worlds. From the former, tolerances define a variational geometrical language (geometric parameters). From the latter, there...
Serge Samper, Pierre-Antoine Adragna, Hugues Favre...
PG
2002
IEEE
14 years 17 days ago
Approximation with Active B-Spline Curves and Surfaces
An active contour model for parametric curve and surface approximation is presented. The active curve or surface adapts to the model shape to be approximated in an optimization al...
Helmut Pottmann, Stefan Leopoldseder, Michael Hofe...
FTEDA
2006
137views more  FTEDA 2006»
13 years 7 months ago
Statistical Performance Modeling and Optimization
As IC technologies scale to finer feature sizes, it becomes increasingly difficult to control the relative process variations. The increasing fluctuations in manufacturing process...
Xin Li, Jiayong Le, Lawrence T. Pileggi