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» Vector Geometry for Computer Graphics
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AMDO
2006
Springer
13 years 11 months ago
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
COMPUTING
2007
424views more  COMPUTING 2007»
13 years 7 months ago
Anamorphic 3D geometry
An anamorphic image appears distorted from all but a few viewpoints. They have been studied by artists and architects since the early fifteenth century. Computer graphics opens t...
Dianne Hansford, D. Collins
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
SIGGRAPH
2000
ACM
13 years 12 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
CGF
2007
156views more  CGF 2007»
13 years 7 months ago
QuadCover - Surface Parameterization using Branched Coverings
We introduce an algorithm for the automatic computation of global parameterizations on arbitrary simplicial 2manifolds, whose parameter lines are guided by a given frame field, f...
Felix Kälberer, Matthias Nieser, Konrad Polth...