Sciweavers

1324 search results - page 180 / 265
» Vector Geometry for Computer Graphics
Sort
View
EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
Fast High-Dimensional Filtering Using the Permutohedral Lattice
Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian ļ¬ltering. This family of algorithms includes bilateral ļ¬...
Andrew Adams, Jongmin Baek, Myers Abraham Davis
SI3D
2009
ACM
14 years 3 months ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
MIG
2009
Springer
14 years 3 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artiļ¬cial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
AFRIGRAPH
2006
ACM
14 years 2 months ago
Free-form modelling for surface inpainting
In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models ā€“ a task that is frequently encountered in part...
Gerhard H. Bendels, Michael Guthe, Reinhard Klein
AMDO
2004
Springer
14 years 2 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas