Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian ļ¬ltering. This family of algorithms includes bilateral ļ¬...
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
Abstract. Navigational performance of artiļ¬cial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models ā a task that is frequently encountered in part...
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...