Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...
We present a novel method to estimate an approximation of the reflectance characteristics of optically thick, homogeneous translucent materials using only a single photograph as ...
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...