Sciweavers

1324 search results - page 196 / 265
» Vector Geometry for Computer Graphics
Sort
View
TOG
2002
109views more  TOG 2002»
13 years 8 months ago
Level set surface editing operators
We present a level set framework for implementing editing operators for surfaces. Level set models are deformable implicit surfaces where the deformation of the surface is control...
Ken Museth, David E. Breen, Ross T. Whitaker, Alan...
CGA
2007
13 years 9 months ago
From Abstract Painting to Information Visualization
abstract painting and practice can benefit information visualization—even though the two fields have significantly different objectives. This comparison reflects the spirit of ...
Kang Zhang
CGF
2011
13 years 15 days ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
SI3D
2005
ACM
14 years 2 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
SIGGRAPH
1998
ACM
14 years 1 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...