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» Vector Geometry for Computer Graphics
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TOG
2008
174views more  TOG 2008»
13 years 8 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw
HIPC
2005
Springer
14 years 2 months ago
Performance Study of LU Decomposition on the Programmable GPU
With the increasing programmability of GPUs (graphics processing units), these units are emerging as an attractive computing platform not only for traditional graphics computation ...
Fumihiko Ino, Manabu Matsui, Keigo Goda, Kenichi H...
SIBGRAPI
1999
IEEE
14 years 1 months ago
Keeping an Eye for HCI
Advanced Human Computer Interaction (HCI) techniques are required to enhance current computer interfaces. In this paper we present an eye gaze tracking system based on a robust low...
Carlos Hitoshi Morimoto, David Koons, Arnon Amir, ...
SAC
2009
ACM
14 years 3 months ago
Origami fold as algebraic graph rewriting
We formalize paper fold (origami) by graph rewriting. Origami construction is abstractly described by a rewriting sys), where O is the set of abstract origami’s and ary relation...
Tetsuo Ida, Hidekazu Takahashi
UIST
2006
ACM
14 years 2 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano