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» Vector Geometry for Computer Graphics
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VG
2003
13 years 9 months ago
Hybrid Forward Resampling and Volume Rendering
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
Xiaoru Yuan, Minh X. Nguyen, Hui Xu, Baoquan Chen
CGF
2007
158views more  CGF 2007»
13 years 7 months ago
Manipulating, Deforming and Animating Sampled Object Representations
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in...
Min Chen, Carlos D. Correa, Shoukat Islam, Mark W....
ICASSP
2010
IEEE
13 years 7 months ago
Fast signal analysis and decomposition on graphs using the Sparse Matrix Transform
Recently, the Sparse Matrix Transform (SMT) has been proposed as a tool for estimating the eigen-decomposition of high dimensional data vectors [1]. The SMT approach has two major...
Leonardo R. Bachega, Guangzhi Cao, Charles A. Boum...
CORR
2007
Springer
110views Education» more  CORR 2007»
13 years 7 months ago
Information-theoretic limits on sparsity recovery in the high-dimensional and noisy setting
The problem of recovering the sparsity pattern of a fixed but unknown vector β∗ ∈ Rp based on a set of n noisy observations arises in a variety of settings, including subset...
Martin J. Wainwright
EGH
2010
Springer
13 years 5 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...