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» Vector Geometry for Computer Graphics
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SMA
2008
ACM
396views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Fast mesh segmentation using random walks
3D mesh models are now widely available for use in various applications. The demand for automatic model analysis and understanding is ever increasing. Mesh segmentation is an impo...
Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin, Paul L. R...
VC
2008
95views more  VC 2008»
13 years 7 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
CN
1999
156views more  CN 1999»
13 years 7 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
CGF
2010
129views more  CGF 2010»
13 years 5 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ISVC
2007
Springer
14 years 1 months ago
Haptic Exploration of Mathematical Knots
We present a novel multi-modal haptic interface for sketching and exploring the structure and properties of mathematical knots. Our interface derives from the familiar pencil-and-p...
Hui Zhang 0006, Sidharth Thakur, Andrew J. Hanson