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» Vector Geometry for Computer Graphics
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IEEECGIV
2009
IEEE
14 years 2 months ago
Surface Mesh Segmentation Using Local Geometry
—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
Chansophea Chuon, Sumanta Guha
CGA
2006
13 years 7 months ago
An Introductory Tour of Interactive Rendering
: The past decade has seen major improvements, in both speed and quality, in the area of interactive rendering. The focus of this article is on the evolution of the consumer-level ...
Eric Haines
RT
2001
Springer
14 years 15 min ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
14 years 10 days ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
JAR
2010
100views more  JAR 2010»
13 years 6 months ago
Geometry Constructions Language
We give a short survey of the main principles of our software for the visualisation and animation in mathematics and study the visibility and contour problems in the representation...
Predrag Janicic