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» Vector Geometry for Computer Graphics
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SIGGRAPH
1994
ACM
13 years 11 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
Conal Elliott, Greg Schechter, Ricky Yeung, Salim ...
ICDAR
2009
IEEE
14 years 2 months ago
Graphic Symbol Recognition Using Graph Based Signature and Bayesian Network Classifier
We present a new approach for recognition of complex graphic symbols in technical documents. Graphic symbol recognition is a well known challenge in the field of document image an...
Muhammad Muzzamil Luqman, Thierry Brouard, Jean-Yv...
CGA
2008
13 years 7 months ago
GRAAL: A Framework for Low-Power 3D Graphics Accelerators
Ben H. H. Juurlink, Iosif Antochi, Dan Crisu, Sori...
CGA
1998
13 years 7 months ago
Electric Field Sensing For Graphical Interfaces
Joshua R. Smith, Tom White, Chris Dodge, Joseph A....