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» Vector Math for 3D Computer Graphics
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DCC
2008
IEEE
14 years 7 months ago
Compression of Hyperspectral Images with LVQ-SPECK
We discuss the use of lattice vector quantizers in conjunction with a quadtree-based sorting algorithm for the compression of multidimensional data sets, as encountered, for examp...
Alessandro J. S. Dutra, William A. Pearlman, Eduar...
ISVC
2005
Springer
14 years 1 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
SI3D
2006
ACM
14 years 1 months ago
Human motion estimation from a reduced marker set
Motion capture data from human subjects exhibits considerable redundancy. In this paper, we propose novel methods for exploiting this redundancy. In particular, we set out to find...
Guodong Liu, Jingdan Zhang, Wei Wang 0010, Leonard...
SIGGRAPH
1996
ACM
13 years 11 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
TITS
2010
189views Education» more  TITS 2010»
13 years 2 months ago
Head Pose Estimation and Augmented Reality Tracking: An Integrated System and Evaluation for Monitoring Driver Awareness
Driver distraction and inattention are prominent causes of automotive collisions. To enable driver-assistance systems to address these problems, we require new sensing approaches t...
Erik Murphy-Chutorian, Mohan M. Trivedi