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TVCG
2002
99views more  TVCG 2002»
13 years 7 months ago
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
A new hybrid scheme (LEA) that combines the advantages of Eulerian and Lagrangian frameworks is applied to the visualization of dense representations of time-dependent vector field...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
JRTIP
2008
151views more  JRTIP 2008»
13 years 6 months ago
Automatic gender recognition based on pixel-pattern-based texture feature
A pixel-pattern-based texture feature (PPBTF) is proposed for real-time gender recognition. A gray-scale image is transformed into a pattern map where edges and lines are to be use...
Huchuan Lu, Yingjie Huang, Yen-Wei Chen, Deli Yang
WSCG
2004
170views more  WSCG 2004»
13 years 9 months ago
An Image-Based Multiresolution Model for Interactive Foliage Rendering
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
Javier Lluch, Emilio Camahort, Roberto Vivó
GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
SIGGRAPH
1996
ACM
13 years 12 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha