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ICIP
2000
IEEE
14 years 9 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
JCT
2011
104views more  JCT 2011»
13 years 2 months ago
Bounds for solid angles of lattices of rank three
We find sharp absolute constants C1 and C2 with the following property: every well-rounded lattice of rank 3 in a Euclidean space has a minimal basis so that the solid angle spann...
Lenny Fukshansky, Sinai Robins
ICIP
2009
IEEE
14 years 8 months ago
Solidity Based Local Threshold For Oil Sand Image Segmentation
A novel local threshold algorithm for images with poor illumination and complex texture surface is presented in this paper. This algorithm improves segmentation quality by selecti...
NPAR
2010
ACM
14 years 18 days ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
IJVR
2007
202views more  IJVR 2007»
13 years 7 months ago
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Xiaoying Li, Baoquan Liu, Enhua Wu