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NETGAMES
2003
ACM
14 years 21 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
WPES
2003
ACM
14 years 21 days ago
Secure and private sequence comparisons
We give an efficient protocol for sequence comparisons of the edit-distance kind, such that neither party reveals anything about their private sequence to the other party (other t...
Mikhail J. Atallah, Florian Kerschbaum, Wenliang D...
COMPGEOM
2010
ACM
14 years 16 days ago
Finding shortest non-trivial cycles in directed graphs on surfaces
Let D be a weighted directed graph cellularly embedded in a surface of genus g, orientable or not, possibly with boundary. We describe algorithms to compute a shortest non-contrac...
Sergio Cabello, Éric Colin de Verdiè...
CF
2009
ACM
14 years 4 days ago
Non-clairvoyant speed scaling for batched parallel jobs on multiprocessors
Energy consumption and heat dissipation have become key considerations for modern high performance computer systems. In this paper, we focus on non-clairvoyant speed scaling to mi...
Hongyang Sun, Yangjie Cao, Wen-Jing Hsu
25
Voted
SIGIR
2010
ACM
13 years 11 months ago
Self-taught hashing for fast similarity search
The ability of fast similarity search at large scale is of great importance to many Information Retrieval (IR) applications. A promising way to accelerate similarity search is sem...
Dell Zhang, Jun Wang, Deng Cai, Jinsong Lu