Sciweavers

366 search results - page 13 / 74
» Vertex representations and their applications in computer gr...
Sort
View
PG
2003
IEEE
14 years 27 days ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...
GD
2004
Springer
14 years 1 months ago
Intersection Reverse Sequences and Geometric Applications
Pinchasi and Radoiˇci´c [11] used the following observation to bound the number of edges of a topological graph without a self-crossing cycle of length 4: if we make a list of t...
Adam Marcus, Gábor Tardos
SGP
2004
13 years 10 months ago
Laplacian Surface Editing
Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
SIGGRAPH
2000
ACM
13 years 12 months ago
Normal meshes
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offse...
Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Sc...
WSCG
2003
151views more  WSCG 2003»
13 years 9 months ago
Large Model Visualization: Techniques and Applications
The visual representation of complex data has always been a major motivation for computer graphics. However, there have always been computer graphics scenes which were too complex...
Dirk Bartz