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FDG
2009
ACM
14 years 3 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
TOG
2012
280views Communications» more  TOG 2012»
11 years 11 months ago
What makes Paris look like Paris?
Given a large repository of geotagged imagery, we seek to automatically find visual elements, e.g. windows, balconies, and street signs, that are most distinctive for a certain g...
Carl Doersch, Saurabh Singh, Abhinav Gupta, Josef ...
MM
1999
ACM
112views Multimedia» more  MM 1999»
14 years 1 months ago
Geometrically correct imagery for teleconferencing
Current camera-monitor teleconferencing applications produce unrealistic imagery and break any sense of presence for the participants. Other capture/display technologies can be us...
Ruigang Yang, Michael S. Brown, W. Brent Seales, H...
GRAPHICSINTERFACE
2007
13 years 10 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
BMCBI
2006
141views more  BMCBI 2006»
13 years 9 months ago
Maximum common subgraph: some upper bound and lower bound results
Background: Structure matching plays an important part in understanding the functional role of biological structures. Bioinformatics assists in this effort by reformulating this p...
Xiuzhen Huang, Jing Lai, Steven F. Jennings