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MIDDLEWARE
2007
Springer
14 years 3 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
APCSAC
2005
IEEE
14 years 2 months ago
Rule-Based Power-Balanced VLIW Instruction Scheduling with Uncertainty
Abstract. Power-balanced instruction scheduling for Very Long Instruction Word (VLIW) processors is an optimization problem which requires a good instruction-level power model for ...
Shu Xiao, Edmund Ming-Kit Lai, A. Benjamin Premkum...
PCM
2004
Springer
99views Multimedia» more  PCM 2004»
14 years 2 months ago
An Online Learning Framework for Sports Video View Classification
Sports videos have special characteristics such as well-defined video structure, specialized sports syntax, and some canonical view types. In this paper, we proposed an online lear...
Jun Wu, Xian-Sheng Hua, Jianmin Li, Bo Zhang, Hong...
ADBIS
2003
Springer
194views Database» more  ADBIS 2003»
14 years 2 months ago
Rule-Based Generation of XML DTDs from UML Class Diagrams
We present an approach of how to extract automatically an XML document structure from a conceptual data model that describes the content of a document. We use UML class diagrams as...
Thomas Kudrass, Tobias Krumbein
PADS
2000
ACM
14 years 1 months ago
Distributed, parallel simulation of multiple, deliberative agents
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Adelinde Uhrmacher, K. Gugler