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» Vesp'R: design and evaluation of a handheld AR device
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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CHI
2006
ACM
14 years 8 months ago
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
In this paper, we describe the design and preliminary evaluation of a hybrid desktop-handheld system developed to support individuals with aphasia, a disorder which impairs the ab...
Jordan L. Boyd-Graber, Sonya S. Nikolova, Karyn Mo...
MHCI
2009
Springer
14 years 2 months ago
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
A pressure sensing based single-handed interaction model is presented in this paper. Unlike traditional desktop GUI model, mobile UI model has not been established yet. For exampl...
Takashi Miyaki, Jun Rekimoto
CHI
2001
ACM
14 years 8 months ago
Quiet calls: talking silently on mobile phones
Quiet Calls is a technology allowing mobile telephone users to respond to telephone conversations without talking aloud. QC-Hold, a Quiet Calls prototype, combines three buttons f...
Sara A. Bly, Tomas Sokoler, Les Nelson
MEMOCODE
2006
IEEE
14 years 1 months ago
802.11a transmitter: a case study in microarchitectural exploration
Hand-held devices have rigid constraints regarding power dissipation and energy consumption. Whether a new functionality can be supported often depends upon its power requirements...
Nirav Dave, Michael Pellauer, S. Gerding, Arvind