We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...
This paper describes a vision based pedestrian detection and tracking system which is able to count people in very crowded situations like escalator entrances in underground stati...
We describe a prototype of a diffraction range finding camera implemented in, and simulated by, Java. This sensor is able to digitize objects in 3D using only a single video camer...
We propose a novel adaptive technique for detecting moving shadows and distinguishing them from moving objects in video sequences. Most methods for detecting shadows work in a stat...
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...