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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Adding Depth to Cartoons Using Sparse Depth (In)equalities
This paper presents a novel interactive approach for adding depth information into hand-drawn cartoon images and animations. In comparison to previous depth assignment techniques ...
Daniel Sýkora, David Sedlacek, Sun Jinchao, John ...
RT
2004
Springer
14 years 26 days ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
ICMI
2010
Springer
172views Biometrics» more  ICMI 2010»
13 years 5 months ago
Modelling and analyzing multimodal dyadic interactions using social networks
Social network analysis became a common technique used to model and quantify the properties of social interactions. In this paper, we propose an integrated framework to explore th...
Sergio Escalera, Petia Radeva, Jordi Vitrià...
CVPR
2009
IEEE
1848views Computer Vision» more  CVPR 2009»
15 years 1 months ago
Moving Cast Shadow Detection using Physics-based Features
Cast shadows induced by moving objects often cause serious problems to many vision applications. We present in this paper an online statistical learning approach to model the backg...
Jia-Bin Huang and Chu-Song Chen
FGR
2006
IEEE
102views Biometrics» more  FGR 2006»
14 years 1 months ago
Robust Spotting of Key Gestures from Whole Body Motion Sequence
Robust gesture recognition in video requires segmentation of the meaningful gestures from a whole body gesture sequence. This is a challenging problem because it is not straightfo...
Hee-Deok Yang, A-Yeon Park, Seong-Whan Lee