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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 6 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
AAAI
2012
13 years 4 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
CVPR
2005
IEEE
16 years 4 months ago
Bayesian Super-Resolution of Text in Video with a Text-Specific Bimodal Prior
To increase the range of sizes of video scene text recognizable by optical character recognition (OCR), we developed a Bayesian super-resolution algorithm that uses a text-specifi...
Katherine Donaldson, Gregory K. Myers
DAGM
2003
Springer
15 years 7 months ago
3D Reconstruction of Human Skeleton from Single Images or Monocular Video Sequences
In this paper, we first review the approaches to recover 3D shape and related movements of a human and then we present an easy and reliable approach to recover a 3D model using jus...
Fabio Remondino, Andreas Roditakis
CVPR
2007
IEEE
16 years 4 months ago
Improved Video Registration using Non-Distinctive Local Image Features
The task of registering video frames with a static model is a common problem in many computer vision domains. The standard approach to registration involves finding point correspo...
Robin Hess, Alan Fern