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VL
1996
IEEE
130views Visual Languages» more  VL 1996»
14 years 3 days ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
AAAI
2012
11 years 10 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
CVPR
2005
IEEE
14 years 10 months ago
Bayesian Super-Resolution of Text in Video with a Text-Specific Bimodal Prior
To increase the range of sizes of video scene text recognizable by optical character recognition (OCR), we developed a Bayesian super-resolution algorithm that uses a text-specifi...
Katherine Donaldson, Gregory K. Myers
DAGM
2003
Springer
14 years 1 months ago
3D Reconstruction of Human Skeleton from Single Images or Monocular Video Sequences
In this paper, we first review the approaches to recover 3D shape and related movements of a human and then we present an easy and reliable approach to recover a 3D model using jus...
Fabio Remondino, Andreas Roditakis
CVPR
2007
IEEE
14 years 10 months ago
Improved Video Registration using Non-Distinctive Local Image Features
The task of registering video frames with a static model is a common problem in many computer vision domains. The standard approach to registration involves finding point correspo...
Robin Hess, Alan Fern