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IEEEMM
2002
291views more  IEEEMM 2002»
13 years 7 months ago
Semantic Annotation of Sports Videos
ion when we annotate content. This therefore requires us to investigate and model video semantics. Because of the type and volume of data, general-purpose approaches are likely to ...
Jürgen Assfalg, Marco Bertini, Carlo Colombo,...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ICPR
2008
IEEE
14 years 2 months ago
Invariant visual patterns for video copy detection
Large scale video copy detection task requires compact feature insensitive to various copy changes. Based on local feature trajectory behavior we discover invariant visual pattern...
Xiao Wu, Yongdong Zhang, Yufeng Wu, Junbo Guo, Jin...
WAPCV
2007
Springer
14 years 1 months ago
Language Label Learning for Visual Concepts Discovered from Video Sequences
Computational models of grounded language learning have been based on the premise that words and concepts are learned simultaneously. Given the mounting cognitive evidence for conc...
Prithwijit Guha, Amitabha Mukerjee
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
14 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti