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AINA
2010
IEEE
14 years 29 days ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
INFOCOM
2009
IEEE
14 years 2 months ago
View-Upload Decoupling: A Redesign of Multi-Channel P2P Video Systems
—In current multi-channel live P2P video systems, there are several fundamental performance problems including exceedingly-large channel switching delays, long playback lags, and...
Di Wu, Chao Liang, Yong Liu, Keith Ross
ICMCS
2005
IEEE
130views Multimedia» more  ICMCS 2005»
14 years 1 months ago
On Compensation Technique in Multimedia Streaming System
We describe a compensation method for real-time multimedia streaming to improve the user-perceived quality of video. Based on TCP Friendly Rate Control (TFRC), this method takes a...
Yongfeng Li, Kenneth Ong
ICDCSW
2005
IEEE
14 years 1 months ago
A User-Driven Adaptation Strategy for Mobile Video Streaming Applications
Recent advances in mobile and wireless technologies make possible the bear of new services and the extension of traditional ones in new scenarios. Adaptation strategies play a cru...
Domenico Cotroneo, Generoso Paolillo, C. Pirro, St...
GLOBECOM
2010
IEEE
13 years 5 months ago
ViVUD: Virtual Server Cluster Based View-Upload Decoupling for Multi-Channel P2P Video Streaming Systems
Despite the success to deliver increasingly large number of channels to millions of users, the current multichannel P2P video streaming systems still suffer several fundamental per...
Chao Liang, Yong Liu