—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
—In current multi-channel live P2P video systems, there are several fundamental performance problems including exceedingly-large channel switching delays, long playback lags, and...
We describe a compensation method for real-time multimedia streaming to improve the user-perceived quality of video. Based on TCP Friendly Rate Control (TFRC), this method takes a...
Recent advances in mobile and wireless technologies make possible the bear of new services and the extension of traditional ones in new scenarios. Adaptation strategies play a cru...
Domenico Cotroneo, Generoso Paolillo, C. Pirro, St...
Despite the success to deliver increasingly large number of channels to millions of users, the current multichannel P2P video streaming systems still suffer several fundamental per...