Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
We present an approach to significantly enhance the spectral resolution of imaging systems by generalizing image mosaicing. A filter transmitting spatially varying spectral bands i...
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...