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SI3D
2006
ACM
14 years 1 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
CGF
2008
121views more  CGF 2008»
13 years 7 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
PAMI
2002
174views more  PAMI 2002»
13 years 7 months ago
Generalized Mosaicing: Wide Field of View Multispectral Imaging
We present an approach to significantly enhance the spectral resolution of imaging systems by generalizing image mosaicing. A filter transmitting spatially varying spectral bands i...
Yoav Y. Schechner, Shree K. Nayar
CGF
2005
111views more  CGF 2005»
13 years 7 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
TOG
2002
160views more  TOG 2002»
13 years 7 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder