City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
Humans have an amazing ability to instantly grasp the overall 3D structure of a scene – ground orientation, relative positions of major landmarks, etc – even from a single ima...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...
—We consider the problem of matching images to tell whether they come from the same scene viewed under different lighting conditions. We show that the surface characteristics det...
Margarita Osadchy, David W. Jacobs, Michael Linden...
The differential geometry of smooth three-dimensional surfaces can be interpreted from one of two perspectives: in terms of oriented frames located on the surface, or in terms of ...
Jingyi Yu, Xiaotian Yin, Xianfeng Gu, Leonard McMi...