3D facial synthesis has been frequently used in model based video coding applications and became popular in various multimedia applications. In this paper a 3D face model, its adap...
A new robust dense matching algorithm is introduced in this paper. The algorithm starts from matching the most textured points, then a match propagation algorithm is developed wit...
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...