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AMDO
2008
Springer
13 years 9 months ago
Accurate Human Motion Capture Using an Ergonomics-Based Anthropometric Human Model
Abstract. In this paper we present our work on markerless model-based 3D human motion capture using multiple cameras. We use an industry proven anthropometric human model that was ...
Jan Bandouch, Florian Engstler, Michael Beetz
CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...
SMI
2008
IEEE
123views Image Analysis» more  SMI 2008»
14 years 1 months ago
Time varying surface reconstruction from multiview video
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
S. Cihan Bilir, Yücel Yemez
SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
PCM
2004
Springer
87views Multimedia» more  PCM 2004»
14 years 24 days ago
Easy and Convincing Ear Modeling for Virtual Human
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Hui Zhang, In Kyu Park