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» Viewpoint Consistent Texture Synthesis
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ECCV
2006
Springer
14 years 9 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
CVPR
2005
IEEE
14 years 9 months ago
Wide-Baseline Stereo Matching with Line Segments
We present a new method for matching line segments between two uncalibrated wide-baseline images. Most current techniques for wide-baseline matching are based on viewpoint invaria...
Herbert Bay, Vittorio Ferrari, Luc J. Van Gool
CVPR
2000
IEEE
14 years 9 months ago
On the Synthesis of Dynamic Scenes from Reference Views
We consider a scene, containing many objects moving with constant velocity along straight line paths, seen from three reference viewpoints at three different times.The scene may e...
Yonatan Wexler, Amnon Shashua
WACV
2005
IEEE
14 years 27 days ago
Integrating Range and Texture Information for 3D Face Recognition
The performance of face recognition systems that use two-dimensional images depends on consistent conditions w.r.t. lighting, pose, and facial appearance. We are developing a face...
Xiaoguang Lu, Anil K. Jain
ICIAR
2004
Springer
14 years 21 days ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip