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» Viewpoint Consistent Texture Synthesis
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RT
2001
Springer
13 years 11 months ago
Interactive Rendering of Trees with Shading and Shadows
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Alexandre Meyer, Fabrice Neyret, Pierre Poulin
JRTIP
2007
109views more  JRTIP 2007»
13 years 7 months ago
Robust GPU-assisted camera tracking using free-form surface models
We propose a marker-less model-based camera tracking approach, which makes use of GPU-assisted analysis-by-synthesis methods on a very wide field of view (e.g. fish-eye) camera. ...
Kevin Köser, Bogumil Bartczak, Reinhard Koch
SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
ICPR
2004
IEEE
14 years 8 months ago
Dense Wide-Baseline Disparities from Conventional Stereo for Immersive Videoconferencing
We propose an algorithm creating consistent, dense disparity maps from incomplete disparity data generated by a conventional stereo system used in a wide-baseline configuration. T...
Spela Ivekovic, Emanuele Trucco
ISVC
2009
Springer
14 years 1 months ago
Motion-Based View-Invariant Articulated Motion Detection and Pose Estimation Using Sparse Point Features
Abstract. We present an approach for articulated motion detection and pose estimation that uses only motion information. To estimate the pose and viewpoint we introduce a novel mot...
Shrinivas J. Pundlik, Stanley T. Birchfield