Metaprogramming is the process of specifying generic software source templates from which classes of software components, or parts thereof, can be automatically instantiated to pr...
The impossibility of statically determining the behavior of complex systems that interact at runtime with heterogeneous devices and remote entities, may lead to unexpected system ...
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization tec...
Martin Falk, Michael Klann, Matthias Reuss, Thomas...
Although shared memory programming models show good programmability compared to message passing programming models, their implementation by page-based software distributed shared m...