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CASCON
1992
163views Education» more  CASCON 1992»
13 years 9 months ago
Practical metaprogramming
Metaprogramming is the process of specifying generic software source templates from which classes of software components, or parts thereof, can be automatically instantiated to pr...
James R. Cordy, Medha Shukla
SOQUA
2007
13 years 9 months ago
Designing multi-layers self-adaptive complex applications
The impossibility of statically determining the behavior of complex systems that interact at runtime with heterogeneous devices and remote entities, may lead to unexpected system ...
Davide Lorenzoli, Davide Tosi, Salvatore Venticinq...
AIIDE
2009
13 years 9 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
APVIS
2009
13 years 9 months ago
Visualization of signal transduction processes in the crowded environment of the cell
In this paper, we propose a stochastic simulation to model and analyze cellular signal transduction. The high number of objects in a simulation requires advanced visualization tec...
Martin Falk, Michael Klann, Matthias Reuss, Thomas...
CCGRID
2010
IEEE
13 years 9 months ago
Region-Based Prefetch Techniques for Software Distributed Shared Memory Systems
Although shared memory programming models show good programmability compared to message passing programming models, their implementation by page-based software distributed shared m...
Jie Cai, Peter E. Strazdins, Alistair P. Rendell
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