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AGI
2011
14 years 7 months ago
Generalization of Figure-Ground Segmentation from Binocular to Monocular Vision in an Embodied Biological Brain Model
Abstract. Humans have the remarkable ability to generalize from binocular to monocular figure-ground segmentation of complex scenes. This is clearly evident anytime we look at a p...
Brian Mingus, Trent Kriete, Seth A. Herd, Dean Wya...
PSIVT
2009
Springer
152views Multimedia» more  PSIVT 2009»
15 years 10 months ago
Multiple View Geometry of Projector-Camera Systems from Virtual Mutual Projection
Recently, projector camera systems have been used actively for image synthesis and for 3D reconstruction. For using the projector camera systems in these applications, it is very ...
Shuhei Kobayashi, Fumihiko Sakaue, Jun Sato
150
Voted
JMM2
2008
102views more  JMM2 2008»
15 years 3 months ago
Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces
The design of virtual reality user interfaces (VRUI) is still an open field of research and development. One category of VRUI is the 3D floating menus that can be manipulated by us...
Marc Bernatchez, Jean-Marc Robert
CHI
2002
ACM
16 years 4 months ago
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
When creating techniques for manipulating objects at a distance in immersive virtual environments, researchers have primarily focused on increasing selection range, placement rang...
Jeffrey S. Pierce, Randy F. Pausch
CISIS
2009
IEEE
15 years 8 months ago
P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...