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BMVC
2001
15 years 6 months ago
Human Shape Estimation in a Multi-Camera Studio
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Jonathan Starck, Adrian Hilton, John Illingworth
EUROMED
2010
15 years 2 months ago
The Digital Archive of Sculptures of Tien-Shen Poo in Early Taiwan History
The traditional sculptures with posture and beauty are created by the fingers of sculptors, and these traditional techniques cannot be replaced by contemporary computer technologie...
Ying-Hsiu Huang
OTM
2010
Springer
15 years 2 months ago
A Personalized and Collaborative eLearning Materials Recommendation Scenario Using Ontology-Based Data Matching Strategies
Abstract. We propose a virtual teacher for the evaluation of students’ competencies. It aims to improve learning by making personalized suggestions on the learning materials. It ...
Ioana Ciuciu, Yan Tang
ACMACE
2006
ACM
15 years 9 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
WSCG
2004
138views more  WSCG 2004»
15 years 5 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...