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MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 10 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
MM
2009
ACM
196views Multimedia» more  MM 2009»
15 years 10 months ago
Mirror world navigation for mobile users based on augmented reality
Finding a destination in unfamiliar environments of complex office building or shopping mall has been always bothering us in daily life. Fine-scale directional guidance, a combina...
Patricia P. Wang, Tao Wang, Dayong Ding, Yimin Zha...
ISCAS
2008
IEEE
195views Hardware» more  ISCAS 2008»
15 years 10 months ago
Multi-view depth video coding using depth view synthesis
— Depth information indicates the distance of an object in the three dimensional (3D) scene from the camera view-point, typically represented by eight bits. Since the depth map i...
Sang-Tae Na, Kwan-Jung Oh, Cheon Lee, Yo-Sung Ho
3DIM
2007
IEEE
15 years 10 months ago
Surround Structured Lighting for Full Object Scanning
This paper presents a new system for acquiring complete 3D surface models using a single structured light projector, a pair of planar mirrors, and one or more synchronized cameras...
Douglas Lanman, Daniel E. Crispell, Gabriel Taubin
ICCV
2007
IEEE
15 years 10 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia