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EUROPAR
2007
Springer
14 years 3 months ago
Virtualization Techniques in Network Emulation Systems
The continuous increase of computational power has made viable the implementation of more and more sophisticated virtualization techniques. The use of virtualization in cluster env...
Roberto Canonico, Pasquale Di Gennaro, Vittorio Ma...
ACMACE
2006
ACM
14 years 3 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
SI3D
1995
ACM
14 years 20 days ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 11 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
ICSE
1998
IEEE-ACM
14 years 1 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...