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ISWC
2006
IEEE
14 years 1 months ago
Low Power Wearable Audio Player Using Human Body Communications
This paper presents a prototype wearable audio player system to playback the digital audio signal transmitted through the wearer’s body without any wire. To significantly reduce...
Seong-Jun Song, Seung-Jin Lee, Namjun Cho, Hoi-Jun...
MMS
2008
13 years 7 months ago
A framework for efficient and rapid development of cross-platform audio applications
CLAM is a C++ framework that offers a complete development and research platform for the audio and music domain. om offering an abstract model for audio systems, it also includes ...
Xavier Amatriain, Pau Arumi, David Garcia
ACMACE
2004
ACM
14 years 1 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
MM
2005
ACM
146views Multimedia» more  MM 2005»
14 years 1 months ago
Unsupervised content discovery in composite audio
Automatically extracting semantic content from audio streams can be helpful in many multimedia applications. Motivated by the known limitations of traditional supervised approache...
Rui Cai, Lie Lu, Alan Hanjalic
SOCO
2002
Springer
13 years 7 months ago
Content-based audio classification and retrieval using a fuzzy logic system: towards multimedia search engines
In recent years, available audio corpora are rapidly increasing from fast growing Internet and digital libraries. How to classify and retrieve sound files relevant to the user'...
Mingchun Liu, Chunru Wan, Lipo Wang