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VR
2008
IEEE
156views Virtual Reality» more  VR 2008»
13 years 7 months ago
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Augmented reality (AR) is the mixing of computer-generated stimuli with real-world stimuli. In this paper, we present results from a controlled, empirical study comparing three wa...
Robert W. Lindeman, Haruo Noma, Paulo Gonça...
CSE
2009
IEEE
14 years 2 months ago
Reinforcement Learning of Listener Response for Mood Classification of Audio
This paper describes a method of applying a reinforcement learning artificial intelligence to categorize audio files by mood based on listener response during a performance. The s...
Jack Stockholm, Philippe Pasquier
ICCS
2005
Springer
14 years 1 months ago
Multicast Application Sharing Tool - Facilitating the eMinerals Virtual Organisation
The eMinerals Virtual Organisation consists of a consortium of individuals affiliated to geographically distributed academic institutions. Collaborative tools are essential in orde...
Gareth J. Lewis, S. Mehmood Hasan, Vassil N. Alexa...
CHI
1999
ACM
13 years 12 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
VW
2000
Springer
160views Virtual Reality» more  VW 2000»
13 years 11 months ago
Text-to-Audiovisual Speech Synthesizer
This paper describes a text-to-audiovisual speech synthesizer system incorporating the head and eye movements. The face is modeled using a set of images of a human subject. Visemes...
Udit Kumar Goyal, Ashish Kapoor, Prem Kalra