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AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
129
Voted
DCC
2009
IEEE
16 years 6 months ago
Compressed Kernel Perceptrons
Kernel machines are a popular class of machine learning algorithms that achieve state of the art accuracies on many real-life classification problems. Kernel perceptrons are among...
Slobodan Vucetic, Vladimir Coric, Zhuang Wang
PPOPP
2009
ACM
16 years 6 months ago
Detecting and tolerating asymmetric races
Because data races represent a hard-to-manage class of errors in concurrent programs, numerous approaches to detect them have been proposed and evaluated. We specifically consider...
Paruj Ratanaworabhan, Martin Burtscher, Darko Kiro...
KDD
2003
ACM
449views Data Mining» more  KDD 2003»
16 years 6 months ago
Passenger-based predictive modeling of airline no-show rates
Airlines routinely overbook flights based on the expectation that some fraction of booked passengers will not show for each flight. Accurate forecasts of the expected number of no...
Richard D. Lawrence, Se June Hong, Jacques Cherrie...
180
Voted
CADE
2005
Springer
16 years 6 months ago
A Proof-Producing Decision Procedure for Real Arithmetic
We present a fully proof-producing implementation of a quantifier elimination procedure for real closed fields. To our knowledge, this is the first generally useful proof-producing...
Sean McLaughlin, John Harrison