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ICSE
2008
IEEE-ACM
14 years 9 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 8 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ECRIME
2007
14 years 19 days ago
Getting users to pay attention to anti-phishing education: evaluation of retention and transfer
Educational materials designed to teach users not to fall for phishing attacks are widely available but are often ignored by users. In this paper, we extend an embedded training m...
Ponnurangam Kumaraguru, Yong Rhee, Steve Sheng, Sh...
ATAL
2007
Springer
13 years 10 months ago
Agents that remember can tell stories: integrating autobiographic memory into emotional agents
For the past few years many new applications are being developed featuring interactive environments populated with autonomous virtual agents capable of acting according to their g...
Wan Ching Ho, João Dias, Rui Figueiredo, An...
ITICSE
2004
ACM
14 years 2 months ago
Dyslexia and learning computer programming
This paper explores some of the issues associated with teaching computer science to students with dyslexia. Issues associated with both student learning generally and computer sci...
Norman Powell, David J. Moore, John Gray, Janet Fi...