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» Virtual Experiment Environments Design for Science Education
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ACMACE
2007
ACM
14 years 22 days ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
14 years 2 months ago
Components-first approaches to CS1/CS2: principles and practice
Ê Among the many ways to focus CS1/CS2 content, two have been published that emphasize concepts of component-based software engineering. Courses based on these two instances of a ...
Emily Howe, Matthew Thornton, Bruce W. Weide
BCSHCI
2008
13 years 10 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
CHI
1998
ACM
14 years 29 days ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
ICSE
2005
IEEE-ACM
14 years 8 months ago
Do students recognize ambiguity in software design? a multi-national, multi-institutional report
Successful software engineering requires experience and acknowledgment of complexity, including that which leads designers to recognize ambiguity within the software design descri...
Ken Blaha, Alvaro E. Monge, Dean Sanders, Beth Sim...