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» Virtual Experiment Environments Design for Science Education
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ACMDIS
2008
ACM
13 years 10 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
CCGRID
2006
IEEE
14 years 2 months ago
A Shibboleth-Protected Privilege Management Infrastructure for e-Science Education
Simplifying access to and usage of large scale compute resources via the Grid is of critical importance to encourage the uptake of e-Research. Security is one aspect that needs to...
J. P. Watt, Oluwafemi Ajayi, Jipu Jiang, Jos Koets...
ITICSE
2004
ACM
14 years 2 months ago
Experiences with teaching design patterns
In this paper, we present an assignment for a course on Design patterns at the masters level, where students have to adapt an existing program to meet additional requirements. We ...
Sylvia Stuurman, Gert Florijn
SIGCSE
2004
ACM
133views Education» more  SIGCSE 2004»
14 years 2 months ago
Experiences with a tablet PC based lecture presentation system in computer science courses
Computer science instructors frequently teach using slides displayed with a computer and a data projector. This has many advantages, e.g., ability to present prepared materials an...
Richard J. Anderson, Ruth E. Anderson, Beth Simon,...
PERCOM
2009
ACM
14 years 3 months ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich