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ACMACE
2004
ACM
14 years 1 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
MM
2003
ACM
125views Multimedia» more  MM 2003»
14 years 24 days ago
Essistants
One of the challenges the service providers currently face is the ability to introduce a variety of services at a minimal cost and impact to their customers. These services often ...
Christos Tryfonas, James Schumacher
AGENTS
1997
Springer
13 years 11 months ago
Adaptation and Learning in Animated Creatures
This paper is concerned with synthetic agents interacting with virtual environments, called animated creatures. The animated creatures are articulated graphical gures that are eq...
Jiming Liu, Hong Qin, Yuan Yan Tang, Y. T. Wu
ACII
2007
Springer
13 years 11 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano