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ICALT
2010
IEEE
13 years 8 months ago
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
HICSS
2003
IEEE
82views Biometrics» more  HICSS 2003»
14 years 29 days ago
Virtual Science Centers: A New Genre of Learning in Web-based Promotion of Science Education
The opening of a virtual annexe by science centers has given rise to a new genre of learning in web-based education. Seeking to enhance the outreach effectiveness of non-formal sc...
Leo Tan Wee Hin, R. Subramaniam, Anil K. Aggarwal
EDM
2010
128views Data Mining» more  EDM 2010»
13 years 9 months ago
Using Educational Data Mining Methods to Study the Impact of Virtual Classroom in E-Learning
In the past few years, Iranian universities have embarked to use e-learning tools and technologies to extend and improve their educational services. After a few years of conducting...
Mohammad Hassan Falakmasir, Jafar Habibi
ACMACE
2009
ACM
13 years 8 months ago
Getting acquainted in Second Life: human agent interactions in virtual environments
The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to p...
Christian Pallay, Matthias Rehm, Ekaterina Kurdyuk...